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Calvin Huynh

Software Engineer

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About Me

I primarily work as a backend developer, but I have the skills to accomplish front end development.

Experience

LoanMe

Senior Software Engineer

  • Maintained and updated legacy web applications in the transition from .NET to Salesforce.
  • Collaborated with other developers in code reviews to maintain clear, understandable code documented on Confluence.
  • Created, reviewed, and updated validation rules and workflows according to business requests and user stories
  • Created maintainable Aura and Lightning Web Components to consolidate and process information while servicing applications.
  • Developed and updated Salesforce REST API’s used by a consumer-facing website.
  • Developing consumer and business loan servicing web applications in the Salesforce Lightning environment

Ralis Services

Software Engineer

  • Designed web pages that used services for recording client usage statistics used in business analytics reports.
  • Worked on services to provide a transcript of calls made through a telephony management system.
  • Collaborated with other developers and QA testers to identify and solve a number of bugs in the software before release deadlines.
  • Developed and updated frontend services for a telephony Chrome extension integrated with a servicing website.
  • Worked on backend services for a mobile servicing app following client specifications.
  • Using documentation and resources for deductive research to maintain and update 2 web applications in ASP.NET

Ralis Services

QA Tester

  • Executing test cases, reporting bugs and verifying status using bug tracking systems.
  • Working with software engineers in creating and executing detailed test cases for designated areas.

University of California Riverside Extension

Undergraduate Teaching Assistant

  • Assisted in teaching a class of 11 students between the ages 13 to 22 on the fundamentals of video game development by creating board games and using the game engine Unity 5.
  • Instructed students in creating original 3D art assets with animations for video game development and in managing video game assets using Bitbucket and SourceTree.
  • Created scripts over the span of 2 weeks for the students to use in in Unity 5 in collaboration with a Software Engineer and Teaching Assistant that the students used to for their game demos based on the needs of the team’s game demo.

Education

University of California, Riverside

Sept 2011 - December 2015

Bachelor of Science in Computer Science

Projects

Space Force

Space Force a side-scrolling shoot'em up. It was developed as part of the CS179N GameDesign course at UC Riverside. Developed using Unity 4. 3D models were made using Autodesk Maya and texture maps were made using GIMP.

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DnD Dice Bot

A discord bot that parses dice notation and calculates the result during a tabletop session. New features will be added later.

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Skills

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